Variance, StatBonus, and OverUpgradeBonus is not shown in the Status Window.įormula WeaponATK = (BaseWeaponDamage + Variance + StatBonus + RefinementBonus + OverUpgradeBonus) × SizePenalty This is derived from a player's equiped Weapon and Str or Dex depending on your weapon type. StatusATK = (BaseLevel ÷ 4) + (Str ÷ 5) + Dex + (Luk ÷ 3) WeaponATK When using a Bow, Gun, Instrument or Whip. This is always considered as Neutral property unless the player uses Mild Wind.įormula StatusATK = (BaseLevel ÷ 4) + Str + (Dex ÷ 5) + (Luk ÷ 3) This is derived from the player's Base Level, Str, Dex, and Luk. To see an example, check the Flooring Example StatusATK For readability, floor() is not written in the formulas. It is broken into five parts: StatusATK, WeaponATK, ExtraATK, MasteryATK, and BuffATK.Ĭalculation Note: Decimals do not actually exist in the game, so every calculation is immediately rounded down (floored). ATK is the total physical damage output before factoring in Attacks or Skills.
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